We can only dream, Tateru, we can only dream. Sadly, the team doing the UI in SL are truly not imaginative enough to understand how these things should work...
I wish our main menus were antialiased that nicely too! And for high-powered graphics cards with 8x antialiasing (or better!) on, beacons should show up more prominently.
I digress, and to the meat, that's easier to me! But, why a blue background? (Highest contrast given the current selection?)
It suddenly occurs to me your Appearance mode, Tat, resembles a cinematic blue screen!
Hmmm... come to think of this, how did you make this, Tat? It looks like you recreated some of the UI? Did you make a UI widgets kit or something?
The text, I pretty much just typed in. Dialogue, just a gray field with the default drop-shadow text. Icons, button, and tabs, refit from a screenshot of the existing UI.
And yes, an 'Apply animation' button was planned, but I got pretty tired after a half hour or so of fiddling and had to call it a night.
Ideally there should also be a button that sets the colour of the 3d preview background.
The whole lot was slapped onto a 1600x1200 snapshot of me standing on some for-sale land somewhere - although, as it turns out, that means I should have made the text items a bit larger.
8 comments:
We can only dream, Tateru, we can only dream. Sadly, the team doing the UI in SL are truly not imaginative enough to understand how these things should work...
I wish our main menus were antialiased that nicely too! And for high-powered graphics cards with 8x antialiasing (or better!) on, beacons should show up more prominently.
I digress, and to the meat, that's easier to me! But, why a blue background? (Highest contrast given the current selection?)
It suddenly occurs to me your Appearance mode, Tat, resembles a cinematic blue screen!
Hmmm... come to think of this, how did you make this, Tat? It looks like you recreated some of the UI? Did you make a UI widgets kit or something?
Hmm. Add in a "Preview outfit with animation" option and it'll kick ass.
The artefacts around the blueness speak to me of cut & paste.
Don't forget, Tateru is getting to be an expert on photoshop compositing as part of the process of creating "Dwell On It: The Comic"
OMG! LL needs to hire Tateru to redo the SL interface! That's one of the best clothing dialogs I've ever seen!
The text, I pretty much just typed in. Dialogue, just a gray field with the default drop-shadow text. Icons, button, and tabs, refit from a screenshot of the existing UI.
And yes, an 'Apply animation' button was planned, but I got pretty tired after a half hour or so of fiddling and had to call it a night.
Ideally there should also be a button that sets the colour of the 3d preview background.
The whole lot was slapped onto a 1600x1200 snapshot of me standing on some for-sale land somewhere - although, as it turns out, that means I should have made the text items a bit larger.
That's so awesome it made me sterile.
Like... testing demo clothing before buying them too? That would be neat!
Great job on this UI, Tateru.
I can attest that Akela was already sterile, and tutored.
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