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Monday, May 04, 2009

Concurrency feeds running again

Second Life concurrency data has just flickered back to life. Looks like it was a bug after all. The Lab apparently set to fixing the problem just as soon as the issue was discovered. The charts should start updating within the next quarter hour or so.

5 comments:

Tateru Nino said...

There might be a couple false-starts, but it's starting to come together again.

Nuclear Trefoil said...

I don't know about you, but concurrent users only seems to be updated about once an hour now...

Tateru Nino said...

It's weirder than that. It updates at 5-minutes past the hour, and at 10-minutes past the hour. Then nothing until 5-minutes past again.

Nuclear Trefoil said...

I'm getting one or other, but not both - sometimes it's five past the hour, sometimes ten. The continued mysteries of the SL data feeds...

Tateru Nino said...

I'm getting both, but I'm bypassing squid and assembling data from multiple sources.

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