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Monday, June 12, 2006

Sore Thumb

Sometimes the SL toolset is a bit like trying to hammer in a nail with a half-brick. You can do it, sure, but only after some bent nails, and you'd better watch out for your fingers.

Terrain textures are a big one. They interact with the terrain heightmaps, and offer a fair bit of versatility - sim-wide, anyway.

If you want to handle only part of a sim's terrain textures, you're into ugly workarounds. Otherwise you get something like this...


Much as I wanted to find a way to make this work, it doesn't, and that blows a part of the plan :(

1 comment:

  1. Anonymous8:05 PM

    I'm sorry about it too, Tat, but I'm happy it all worked out in the end. I do wish we could have sat together and talked about it. I had no idea of how things looked at the congruence of sims, for example...

    Perhaps Tao (Takashi) was right, we could have used an email list and better communication among all those involved in the planning of the event.

    Just wanted to say thanks for your mediation and support. You did a great job and had a lot on your plate.

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