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Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, June 07, 2006

Take Inventory

Yikes.

Why didn't I spot these behavioural changes in preview?

The new tab? Very cool.

The way search behaviour has changed? Not so cool.

My traditional inventory search pattern has been:

  • Open inventory.
  • Tap in search key for something I know is in the vicinity of what I want.
  • That item appears right up near the top in most cases.
  • Select item.
  • Tap show all.
  • The inventory view expands but I'm still looking at the place I marked.
  • Browse for what I want.
This has always allowed me to find something quickly...even if I couldn't quite remember what it's exact name was...so long as I could remember the significant text of the folder name, or something I got around the same time.

Not anymore.
  • Open inventory.
  • Tap in search key for something I know is in the vicinity of what I want.
  • That item appears...somewhere. I may have to scroll down through a few hundred folders to see it now.
  • Select item.
  • Tap the little X
  • The inventory view expands, the folders close away, and I'm looking at the top of my inventory again.
  • Sigh and manually scroll and open folders until I find where I remember seeeing it from the search.
  • Then browse for what I want.

Also, interestingly the order of objects returned by llGetInventoryName() has changed, necessitating some rapid rewriting of scripts - yes...foolishly I had come to rely on that ordering alphabetically by name. Now...it doesn't. It might be ordering by UUID, or by something else. I'd have to experiment some. So, suddenly the birthday signs stopped working the way they should, and I had to wedge some extra code into the server. Done. Working.

Third. Sort by Date, Folders Always By Name.

New folders can wind up nearly anywhere, apparently. Created a new folder to pass some textures on, named it (beginning with a B for birthday). New folder, right? Sort by date should put that at the top? No. Went to the bottom.

So I checked Folders Always By Name. Nope! Still at the bottom.

About a half hour later, it finally bubbled up to where it was supposed to be. But I spent that half hour just trying to locate things in my inventory for people. Things whose exact locations, and precise names I'd never needed to know before, because I had a rapid scheme for locating anything.

Hmmmm.

Thursday, October 27, 2005

Fixes

Well, there appear to be several parts to the problem. One is on the
server side, and we've seen gridmonkeys scurrying around setting sims
to rights. The other is on the client side, and an update came out a
few hours ago. Looking forward to getting home and trying it out.

Spent my morning in the SL Education Senate meeting today. The sim
was one of the fixed ones, and it performed quite well. We got a bit of
territory covered, though without Squagmire's sterling leadership we
faltered a few times. Come back soon, Squaggy!


Tuesday, October 25, 2005

I see grey people. Everywhere!

Well, things could be better. Looks like there's a nasty cache-invalidation bug dealing with textures (and apparently also geometry). Things go into the cache and then they get removed. All in all pretty ugly. It's not something that appeared to happen on the preview grid.

Apparently LL are hammering on another update, which suggests they've either found the cause of the problem, or have figured out some sort of workaround.

Taught my rudiments-of-building class today. I do so love passing on the basics. Nothing will eliminate the need for persistence and practice, but the important thing is to have a foundation for it.

Not sure how the Osgeld's all-new NCI Show&Tell worked out. It's in the old time-slot, which means I generally have to be on the move to work right around the time it starts. Hope it went well. Osgeld seems to be a good egg.


Login-able

Looks like the maintenance is over. I suspect it was somewhat inconclusive as it's suggested that logins may still be slow. Nevertheless, I'm very much looking forward to getting back on the main grid when all my tasks and errands are done for the day. With luck, I'll have an hour or two before I have to hit the sack.


Monday, October 24, 2005

SL 1.7

Well, the 1.7 version of the SL client and grid appears to have gone in with relatively few glitches. LL report a gnome stuck in the gears, but fortunately there are people with mighty spanners.

Additionally, it looks like there were some extra issues with the login server, but those are apparently being worked on at the moment.

Mighty big hugs to the folks involved in such a major overhaul.