Native Site Community Headcount, Week ending 14 October, 2007.
Site | Est avg hourly visits | Est avg hourly visits (peak hrs) | Estimated total weekly visits |
---|---|---|---|
NORSIM MultiSIM (Goth RPG) | 282 | 354 | 47,472 (up 7.71%) |
Avilion Grove (Fantasy Roleplaying) | 147 | 176 | 24,704 (down 8.43%) |
Nude Island (Mature Social) | 141 | 144 | 23,728 (down 10.34%) |
Phat Cat's Jazzy Blue Lounge (PG Social/Shopping) | 121 | 123 | 20,388 (down 15.30%) |
Blackheart's Cafe (PG Social) | 90 | 90 | 15,232 (stable) |
Bound and Determined (BDSM Social) | 90 | 103 | 15,120 (up 2.13%) |
Independent State of Caledon (Steampunk Roleplay) | 84 | 108 | 14,184 (up 6.10%) |
Lost Gardens of Apollo (PG Social) | 82 | 100 | 13,836 (stable) |
Hedonistic Isle (Mature Social) | 80 | 92 | 13,584 (down 9.09%) |
Laguna Nude Beach (Mature Social) | 79 | 96 | 13,328 (stable) |
Bare Rose (PG Social) | 79 | 82 | 13,328 (up 6.19%) |
Capture Roleplay HQ (BDSM Social) | 79 | 88 | 13,280 (down 2.90%) |
Midian City (Goth RPG) | 77 | 90 | 13,056 (down 11.81%) |
Heavenly Rose Gardens (PG Social) | 76 | 132 | 12,912 (stable) |
City of Lost Angels (Goth RPG) | 71 | 78 | 12,072 (down 3.64%) |
New Citizens Incorporated (Noob Resident Welcome/Education) | 68 | 70 | 11,508 (up 2.46%) |
Icedragon's Playpen (Casual Gaming/Social) | 64 | 76 | 10,832 (up 9.83%) |
Toxian City (Goth RPG) | 56 | 79 | 9,520 (down 12.74%) |
City of Midgaard (BDSM Social) | 55 | 72 | 9,392 (down 12.47%) |
The Shelter (Noob Resident Welcome/Education) | 53 | 77 | 8,904 (up 4.95%) |
Isle of Lesbos (Mature Social) | 51 | 81 | 8,580 (stable) |
Midgar (Final Fantasy VII RPG) | 40 | 60 | 6,840 (up 7.75%) |
Ballers City (Urban basketball Social) | 26 | 33 | 4,404 (down 2.39%) |
London Commercial Sims (UK urban community/Social) | 26 | 38 | 4,392 (down 6.15%) |
Svarga Svarga (Artificial Ecosystem) | 18 | 28 | 3,156 (stable) |
New Brussel Mega Mall (PG Social/Shopping) | 4.1 | 4.86 | 688 (up 56.01%) |
The top ten, with commentary is posted to New World Notes.
Methodology
Mixed reality sites in this headcount are selected for their prominence, either from publicity or real world name recognition. Sites with consistent low traffic (500 or less weekly) may be dropped in future Headcounts in favor of other sites. We do not count sites with camping chairs, or visitors in the orientation sims, as there seems to be little evidence to suggest that they will become visitors to the parent site - and if they do, we catch them when we headcount the site anyway.
We collect data four times per day for each site at 2am, 8am, 2pm and 8pm (times in SLT/US Pacific) plus/minus 1 hour. For each sample we count the number of people at the site at the time. We average those samples across the week, and then assume that average to hold constant, with each visitor spending a half hour on-site. This methodology does not necessarily include one-time events that generate high traffic missed by our sampling, which we'll make note of whenever possible. Headcounts do not factor in returning visitors, so assume that the total number of unique Residents are likely to be significantly less than the estimated total visits.
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